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Krishnamurti Costa
Antropus
stuff maker


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San Francisco, USA

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English, Portuguese

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December 2002

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17 November 2009

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Sophia: CG Girl for Facial Animation
Maya, Photoshop, ZBrush
June 2006


   
Update: improved head proportions and eyes area. Still a lot to do. Slowly but surely...
Model in development for facial rigging and animation. Modeled in Maya and ZBrush. Rendered in Maya / Mental Ray using fastSkin shader and HDRI + Final Gather with one back light.

 
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